| 3.0 ISSUES | ||||
| Item | Reported Platform(s) |
Sympton(s) | Explanation |
Work-Around |
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UNWARN BAR deletes adjacent STOP in hitter |
All |
Just a dumb bug - a failure to account for an hour rollover during preroll when CHASE is ON. This problem does not occur where there is no hour rollover in the preroll. This issue has been resolved and the fix will appear in the next incremental release. | ||
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Cueline 1M1 'FREE' display not refreshed when STOP en- countered in HITTER |
All |
Just a dumb bug - a failure to account for an hour rollover during preroll when CHASE is ON. This problem does not occur where there is no hour rollover in the preroll. This issue has been resolved and the fix will appear in the next incremental release. | ||
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Hour setting for STOP in HITTER not recognized |
All |
Just a dumb bug - a failure to account for an hour rollover during preroll when CHASE is ON. This problem does not occur where there is no hour rollover in the preroll. This issue has been resolved and the fix will appear in the next incremental release. | ||
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Junk Characters in TEXT SAVE (export) file |
All |
A string of characters in the form of something like ^@ @W@@UFUUU?{Gzt? X@... appears either at the end of the last line or the end of the 2nd (bar 1) line of a text file (.QOX) created when TEXT SAVE is set to ON. | The software failed to account for the circumstance where either the START STREAMER or the STOP STREAMER was set to OFF screwing up a pointer to what should have been streamer color text (GREEN, RED, etc.). | This has been repaired for the next incremental release. To avoid the problem meantime, leave the START and STOP STREAMERs ON when creating a .QOX export text file. |
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BETA 2.g3 ISSUES |
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| Struck text indicates items corrected with 3.0 | ||||
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Sympton(s) | Explanation |
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BETA 2.f3 ISSUES |
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| Struck text indicates items corrected with Beta 2.g3 | ||||
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| SMPTE Lock | C1 Only |
While a CLICK CUE ON SMPTE is in progress with TRUE LOCK set to ON, the operator calls up a map or other window and the system looses lock. | Some operation associated with the display routines in C1 memory of as yet unknown origin is stepping on or corrupting the chase lock data structure. | 1) Do not perform any display operations during a CLICK CUE ON SMPTE; or 2) enter SPOT LOCK into the Auricle (but not if you have to do any subsequent inserts in the same cue). |
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